If you repeatedly strike their legs, they'll start to break, and the bones will stick out like a violently injured athlete which will slow them down. One of the most immediately obvious ways it reveals this is by showing how you can target various parts of a zombie to take them down. You have guns, swords, drop kicks, golf clubs, bombs, and so many other tools at your disposal to paint the City of Angels unrecognizably red.ĭead Island 2 really empowers you by allowing you to feel strategic with how you fight. The most important part of a zombie game is to make sure the violence is wildly fun and that is absolutely the case here. While you won't see much innovation when it comes to traversal, the combat is consistently a total joy. In some ways, Dead Island 2 feels like the natural evolution of the first-person zombie slaying RPG after having time to take notes on what worked for not only its predecessors, but also the two Dying Light games. It's up to you to figure out how to get out of this apocalyptic hellhole and also possibly stop this infection from destroying all of humanity. You play as one of six different selectable characters (though this doesn't seem to directly impact the story) and seemingly immune to the virus, making you a potential candidate for a vaccine. After a zombie virus tears Los Angeles apart, a bunch of otherwise ordinary citizens are left stranded and forced to find their own way out of the blood-soaked streets of sunny California. It's pretty difficult to make a zombie game that feels like it has something new to offer after all of these years, but Dead Island 2 largely manages to succeed. Dead Island 2 is far from a perfect game, but given everything it took to get it here, it's damn near close to a miracle that it turned out as good as it did.
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